Characters

This is likely to be a quick post, but I feel its interesting none the less. Having never really focused on characters in many of my production games, it was interesting to focus on characters this time around. These characters still have a long way to go, but for the time being I believe they get the idea across.

With the comic nature of our game, and having never done character animations in the past. I decided to stay away from a realistic style character. One style of character that I have always enjoyed in games are the "Weeble Wobble" Rayman style characters. Having the character not have arms, but only hands not only helps with my lack of animation knowledge, but also brings the characters into this comedic, chaotic world. Along with this, once I do eventually get into animations, I will be able to push the limits of our characters movements. These exaggerated gestures and movements will help the character read more when on screen.

Moving forward with these characters, I will definitely like to push them further then just being simple flat colors in suits. One concept that we have are really attached to is the idea of being able to switch out the heads of each character. This will give the player an interesting level of customization, without having to drastically change the body itself or more importantly, its rig. I really look forward to exploring these ideas as this game goes on. Until next time.

-Will