Marketing

Throughout this entire process, our goal for this game has been to make it receivable and approachable as possible. We want this game to have a very large demographic. Though the art style and the settings help in this, I decided to take it a step further and focus on some marketing material. In order to achieve this, I set out to create some basic chaos renders that capture chaotic snip-its of the game. Along with these, we are ordering shirts for our group members, and stickers to give out to our testers.

This idea of marketing material has been a very interesting concept to explore. Mostly because its not something we have really thought about before in past production classes. I'm very excited to be moving into the presentation process for this game, and I believe that this marketing material well help promote this game.