Thinking in Color

With this low poly style, color choice is a fairly important piece of this game. Thus far, we have had many concepts for what we want the color to be, but no real visuals for these concepts. I personally have a visual mind, so getting these visuals nailed down was key to this color choice. With this in mind, I decided to back away from asset creating, and jump into the world of color theory. For each of these color choices, I set out a distinct goal. While some focus on highlighting the intractable objects, others focus on hitting key color points. While many of these are fairly exaggerated and will likely be discarded, these concepts will help visualize possibility's for color. With these concepts visualized in renders, I will also be able to get feedback from other artists and even QA testers.

-Will