A Modular World

One of the biggest risks so far for Office Mayhem would have to be the sheer of assets required to create a compelling and interactive office space. I covered this art wise in the previous post, but im here today to talk more about the technical side of how the environments are being handled. With the primary risk being amount of assets and the interactivity required within the game, we had to come up a proper and efficient way of building these level. In order to do this, me and Ty sat down and came to the conclusion that a grid layout would work best with the environment.

In order to work off of a grid, a modular pipeline would need to be created of any conversion or construction of assets. Having used a modular pipeline before in some of my other projects, I was confident about using this system within our game. With this grid based system, tiles and pieces can be placed essentially like lego pieces, in order to match the level designs created by the designers. This gives the designers complete flexibility when putting together levels, and overall I believe Office Mayhem will be better off for it.

- Will